Bally | 3d artist

I’m Bally, a 3D artist based in Toronto. I’ve always been a creative person growing up with a deep aspiration to one day bring my ideas to life. During the pandemic, I began my journey in 3D by learning augmented reality and creating Instagram filters for public use on my page. Through the creative process of designing my filters, I picked up 3D and I quickly taught myself topology, texturing, lighting and overall look development. Amassing over a million impressions on my Instagram filters gave me a platform to then shift my focus on 3D rendering comfortably. To this day, I’ve been polishing my skills as a professional 3D artist, acquiring knowledge in modeling, texturing/shading, lighting and rendering.

If you have any inquiries or want to work together, reach out to me by email and I will get back to you as soon as possible.

Here are the tools I use for my personal and professional projects

Blender

Unreal Engine


ZBrush

Blender

Unreal Engine


ZBrush